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Let the games begin: video game usage patterns among current gamers
Phan, Mikki H. ; Haist, Brandon
Phan, Mikki H.
Haist, Brandon
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2012-04-18
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Mikki H. Phan, Brandon Haist. (2012). Let the Games Begin: Video Game Usage Patterns among Current Gamers. -- In Proceedings: 8th Annual Symposium: Graduate Research and Scholarly Projects. Wichita, KS: Wichita State University, p.116
Abstract
This study investigates the general preference, habit, and behavior of current video game players. Respondents (N=341) to an online survey were mostly males (n=252), full-time college students (n=251), with an average age of 21.61 years old (SD=4.43). Participants also reported spending more hours per week playing video games on a computer (M=14.60, SD=18.74) than on a game console (M=5.05, SD=7.67). Many of the respondents identified video game playing as their main hobby, and indicated a preference for violent video games. The most recently purchased and most favorite video games reported were from the Action, Role Playing, Adventure, and Strategy genres. Additionally, the gamers in this sample tend to game during weekends, evenings, and for long periods of time.
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Description
Paper presented to the 8th Annual Symposium on Graduate Research and Scholarly Projects (GRASP) held at the Marcus Welcome Center, Wichita State University, April 18, 2012.
Research completed at the Department of Psychology, Fairmount College of Liberal Arts and Sciences
Research completed at the Department of Psychology, Fairmount College of Liberal Arts and Sciences
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Wichita State University. Graduate School.
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GRASP;
v.8;
v.8;
