Publication

Gaming utopia : ludic worlds in art, design, and media

Pederson, Claudia Costa
Citations
Altmetric:
Other Names
Location
Time Period
Advisors
Original Date
Digitization Date
Issue Date
2021-04
Type
Book
Genre
Keywords
Video games,Utopias
Subjects (LCSH)
Research Projects
Organizational Units
Journal Issue
Citation
Pederson, C. C. (2021). Gaming utopia ludic worlds in art, design, and media. Indiana University Press.
Abstract
In Gaming Utopia: Ludic Worlds in Art, Design, and Media, Claudia Costa Pederson analyzes modernist avant-garde and contemporary video games to challenge the idea that gaming is an exclusively white, heterosexual, male, corporatized leisure activity and reenvisions it as a catalyst for social change. By looking at over fifty projects that together span a century and the world, Pederson explores the capacity for sociopolitical commentary in virtual and digital realms and highlights contributions to the history of gaming by women, queer, and transnational artists. The result is a critical tool for understanding video games as imaginative forms of living that offer alternatives to our current reality. With an interdisciplinary approach, Gaming Utopia emphasizes how game design, creation, and play can become political forms of social protest and examines the ways that games as art open doors to a more just and peaceful world
Table of Contents
Description
Publisher
Indiana University Press
Journal
Book Title
Series
Digital Collection
Finding Aid URL
Use and Reproduction
Archival Collection
PubMed ID
DOI
ISSN
EISSN
Embedded videos