Game-based education for all

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Authors
Smith, Alex
Advisors
Menon, Mythili
Issue Date
2023-04-07
Type
Abstract
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Research Projects
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Citation
Smith, Alex. 2023. Game-based education for all. -- In Proceedings: 22nd Annual Undergraduate Research and Creative Activity Forum. Wichita, KS: Wichita State University, p. 27
Abstract

There are 3.4 million refugee students around the world that are out of schools and not getting the education they deserve. In order to alleviate this, a game-based platform that can be played anywhere is under development. The goal is to bridge the gap for refugees with lesser education and to provide an alternate and fun learning experience. Using Unreal, we have been creating a game that will increase students' concepts in both English and their native language. The concept is to explore the world around them, providing quests where they will take pictures and learn about their surroundings. Topics such as science and social studies are currently in development, but can expand to math, biology, and more. Using this quest-based gameplay, the student will take tests over what they learn and earn in-game rewards such as customizing their own character.

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Description
Presented to the 22nd Undergraduate Research and Creative Activity Forum (URCAF) held at the Rhatigan Student Center, Wichita State University, April 7, 2023.
Publisher
Wichita State University
Journal
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Series
URCAF
v.22
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