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Developing familiarization training game for extended reality spacesuit user interface
Weihe, Margaret ; Schoonover, Maggie ; Waits, Kristyn ; Pate, Athalee ; McKeown, Braeden ; Beran, Robert ; Painter, Alexis ; Nawarkar, Pranjal ; Patterson, Jeremy A. ; Amick, Ryan Zackary
Weihe, Margaret
Schoonover, Maggie
Waits, Kristyn
Pate, Athalee
McKeown, Braeden
Beran, Robert
Painter, Alexis
Nawarkar, Pranjal
Patterson, Jeremy A.
Amick, Ryan Zackary
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MWeiheAbstract.pdf
Adobe PDF, 85.73 KB
Other Names
Location
Time Period
Advisors
Original Date
Digitization Date
Issue Date
2024
Type
Abstract
Poster
Poster
Genre
Keywords
Training environments,Astronauts,Virtual simulations
Subjects (LCSH)
Citation
Weihe, M., Schoonover, M., Waits, K., Pate, A., McKeown, B., Beran, R., Painter, A., Nawarkar, P., Patterson, J.A., & Amick, R.Z. Developing familiarization training game for extended reality spacesuit user interface. -- Fyre in STEM Showcase, 2024.
Abstract
NASA astronauts do not have access to feasibly replicable training environments and instead rely on virtual simulations for proper preparations. However, astronauts often do not have prior experiences in these virtual reality spaces or prior knowledge of the controls or functions. Developing a game-orientated virtual familiarization training protocol provides NASA astronauts with experience in the extended reality user interface in a head-mounted display. This familiarization training game was developed in virtual reality (VR) using the software Unreal Engine (UE) 5.2.1 and built to be displayed in a Meta Quest Pro HMD headset. To gather data, a human-in-the-loop (HITL) testing protocol was utilized that uses rapid iterative OXYGEN testing and evaluation (RITE) with think-aloud protocol and the System Usability Scale (SUS) digital survey. Participants are requested to test the software multiple times over a several-month period by completing the quests in the familiarization video game to track usability improvements over time. The participant's first test is used as a control utilizing the verbal and survey feedback given during and after the trial to compare with future tests. The results from the HTL testing revealed that prior VR templates in Unreal Engines (UE) presented limitations for developing custom interactions. Furthermore, this project contributed a prototype for scalable future research and development projects.
Table of Contents
Description
Poster and abstract presented at the FYRE in STEM Showcase, 2024.
Research project completed at the Department of Economics; College of Innovation and Design; School of Art, Design, and Creative Industries; Department of Aerospace Engineering; Department of Psychology; School of Computing; Kellogg Brown & Root (KBR); NASA Johnson Space Center
Research project completed at the Department of Economics; College of Innovation and Design; School of Art, Design, and Creative Industries; Department of Aerospace Engineering; Department of Psychology; School of Computing; Kellogg Brown & Root (KBR); NASA Johnson Space Center
Publisher
Wichita State University
Journal
Book Title
Series
FYRE in STEM 2024
