Social interaction of users in video game live streaming: A reasoned action approach
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Abstract
This study uses the theory of reasoned action to examine the influence of social interactions among users in Video Game Live Streaming (VGLS) chat rooms on their intention to buy a subscription and send a donation to a specific streaming channel. Structural equation modeling analysis is employed to investigate the relationship between inter-user social interactions and a user's attitude and subjective norms regarding buying a subscription and sending a donation. The results show a positive correlation between inter-user social interactions and these spending behaviors, and interactions with moderators possibly playing the most significant role in shaping users' attitudes and subjective norms toward purchasing subscriptions and making donations.