Using a virtual reality headset and flexible electronics to track eye movement by using EOG for eye therapy
McLeland, Treavor. 2023. Using a virtual reality headset and flexible electronics to track eye movement by using EOG for eye therapy. -- In Proceedings: 22nd Annual Undergraduate Research and Creative Activity Forum. Wichita, KS: Wichita State University, p. 15
Some people are born with abnormal visual development that leads to visual impairment in those individuals. To help correct this people with these impairments will need to seek treatment from a professional to correct it. This will take time out of someone's day as they will need to drive the individual to the professional so that they can have proper care in treating their visual impairment. The objective of this study is to see if virtual reality can be used for eye therapy by recording the EOG data to see if the therapy is working. This study will be using dots on a wall going horizontally and vertically and the patient sitting some distance away from the wall with their eye level being on the center dot. Participants will then wear an virtual reality headset and flexible electrodes that will then record the EOG data. This data can then be used to see if the therapy is working or not and if the gathered data is in line with EOG of correct therapy EOG data. The short term goal for this study is to see if it is possible to use EOG to determine how far someone is looking.