Human factors and video game research: a discussion panel
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Authors
Foroughi, Cyrus K.
Ambinder, Mike
Armijo, Adam J.
Kozachuk, James
Woo, Hyun
Advisors
Issue Date
2018-09-27
Type
Conference paper
Keywords
Ergonomics , Interactive computer graphics
Citation
Foroughi, C. K., Ambinder, M., Armijo, A., Kozachuk, J., & Woo, H. (2018). Human Factors and Video Game Research: A Discussion Panel. Proceedings of the Human Factors and Ergonomics Society Annual Meeting, 62(1), 2047–2050
Abstract
Video games are extremely popular and many human factors practitioners are working on video game related research. The goals for this panel are 1) to discuss some of the human factors research being conducted in different domains, 2) to highlight some of the techniques that are and are not commonly used to do this research, 3) to highlight how individuals broke into their respective jobs/field, and 4) discuss ways new researchers can get involved in this field. Hopefully this information helps human factors practitioners learn more about this field and how to get involved in it.
Table of Contents
Description
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Publisher
Human Factors and Ergonomics Society (HFES)
Journal
Book Title
Series
Proceedings of the Human Factors and Ergonomics Society Annual Meeting;v.62:no.1
PubMed ID
DOI
ISSN
1071-1813