Human factors and video game research: a discussion panel

No Thumbnail Available
Authors
Foroughi, Cyrus K.
Ambinder, Mike
Armijo, Adam J.
Kozachuk, James
Woo, Hyun
Issue Date
2018-09-27
Type
Conference paper
Language
en_US
Keywords
Ergonomics , Interactive computer graphics
Research Projects
Organizational Units
Journal Issue
Alternative Title
Abstract

Video games are extremely popular and many human factors practitioners are working on video game related research. The goals for this panel are 1) to discuss some of the human factors research being conducted in different domains, 2) to highlight some of the techniques that are and are not commonly used to do this research, 3) to highlight how individuals broke into their respective jobs/field, and 4) discuss ways new researchers can get involved in this field. Hopefully this information helps human factors practitioners learn more about this field and how to get involved in it.

Description
Click on the DOI link too access the article (may not be free).
Citation
Foroughi, C. K., Ambinder, M., Armijo, A., Kozachuk, J., & Woo, H. (2018). Human Factors and Video Game Research: A Discussion Panel. Proceedings of the Human Factors and Ergonomics Society Annual Meeting, 62(1), 2047–2050
Publisher
Human Factors and Ergonomics Society (HFES)
License
Journal
Volume
Issue
PubMed ID
DOI
ISSN
1071-1813
EISSN