Realistic immersion of a user into humanoids of different sizes and proportions in immersive virtual reality

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Authors
Zhao, Weiwei
Madhavan, Viswanathan
Advisors
Issue Date
2013
Type
Article
Keywords
Avatar , Immersive virtual reality , Posture mapping
Research Projects
Organizational Units
Journal Issue
Citation
Weiwei Zhao; Madhavan, V., "Realistic immersion of a user into humanoids of different sizes and proportions in lmmersive virtual reality," Virtual Reality (VR), 2013 IEEE , ppg.149-150, 18-20 March 2013
Abstract

In immersive virtual reality simulations in which users are immersed into full body humanoids, it is typically the case that the humanoid size and proportions have to match those of the immersed user for the immersion to be realistic. However, a key aim of these simulations may be to study how users of different body sizes and proportions interact with the environment. We have developed a real time motion retargeting method by which users can be immersed into different humanoids and other kinematically similar avatars, and still experience a realistic feeling of immersion. A set of experiments aimed at studying the realism of the immersion indicate that users indeed experience a realistic sense of immersion into different humanoids.

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Publisher
IEEE
Journal
Book Title
Series
2013 IEEE Virtual Reality (VR);Proceedings of the IEEE Virtual Reality Annual International Symposium
PubMed ID
DOI
ISSN
1087-8270
EISSN