AI archaeology: Using AI to write python for GIS

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Authors
Gosch, Max
Advisors
Howland, Matthew D.
Issue Date
2024-04-12
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Citation
Gosch, Max. 2024. AI archaeology: Using AI to write python for GIS. -- In Proceedings: 23rd Annual Undergraduate Research and Creative Activity Forum. Wichita, KS: Wichita State University, p. 18.
Abstract

The learning curve for Geographic Information Systems (GIS) and programming languages poses a challenge despite internet access. This research asserts that leveraging Large Language Models (LLMs) can empower beginners to conduct intricate GIS analyses by constructing Python code through simple commands. Our goal is to make archaeology more accessible, significantly advancing the field technologically. GIS and LLMs represent the forefront of this discipline, and by providing easy access without extensive training, we open the door to a broader audience. This study systematically tests several variables and compares different LLMs, aiming to provide a comprehensive perspective on the role of AI in advancing archaeology. Preliminary findings show that using LLMs to generate Python significantly cuts down on the time needed to conduct various geospatial analyses, as we begin to create outlines that will narrow the time for any beginners interested in utilizing these tools to expedite their work. Moving forward, vigorous experimentation will continue to be conducted for proofs of the research as we continue to see the potential of LLMs in not only archaeology, but other fields across academia.

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Description
Presented to the 23rd Undergraduate Research and Creative Activity Forum (URCAF) held at the Rhatigan Student Center, Wichita State University, April 12, 2024.
Publisher
Wichita State University
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Series
URCAF;v.23
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