Use of a Commercially Available Gaming System Console to Improve Functional Fitness in Older Adults: Nintendo Wii Active

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Authors
Stutz, Trevor
Denning, Michael
Cary, David
Phillipson, Alison
Advisors
Carter, John W.
Rogers, Nicole L.
Issue Date
2011-05-04
Type
Conference paper
Keywords
Research Projects
Organizational Units
Journal Issue
Citation
Stutz, Trevor, Denning, Michael, Cary, David & Phillipson, Alison (2011). Use of a Commercially Available Gaming System Console to Improve Functional Fitness in Older Adults: Nintendo Wii Active. -- In Proceedings: 7th Annual Symposium: Graduate Research and Scholarly Projects. Wichita, KS: Wichita State University, p. 42-43
Abstract

To determine if the Wii Active exergame can improve older adults functional fitness (FF) and balance, compared to a Wii Fit exergame program, traditional exercise program (TRAD), and control group (CON). Interventions were 8 weeks. Wii groups trained using their corresponding exergame, TRAD in traditional classes, and CON did not alter daily activities. No differences were noted in pre measurements of FF and balance. Results were evaluated using qualitative comparisons. With respect to FF, TRAD exhibited the largest change, followed by Wii Active and little change by Wii Fit. With respect to balance, both Wii groups exhibited similar large changes. Wii Active appears to be as effective as TRAD for balance and more effective than Wii Fit for FF.

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Description
Third Place winner of oral presentations at the 7th Annual Symposium on Graduate Research and Scholarly Projects (GRASP) held at the Marcus Welcome Center, Wichita State University, May 4, 2011.
Research completed at the Department of Physical Therapy
Publisher
Wichita State University. Graduate School
Journal
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Series
GRASP
v.7
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