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dc.contributor.authorZhao, Weiwei
dc.contributor.authorMadhavan, Viswanathan
dc.date.accessioned2014-01-22T21:21:07Z
dc.date.available2014-01-22T21:21:07Z
dc.date.issued2013
dc.identifier.citationWeiwei Zhao; Madhavan, V., "Realistic immersion of a user into humanoids of different sizes and proportions in lmmersive virtual reality," Virtual Reality (VR), 2013 IEEE , ppg.149-150, 18-20 March 2013en_US
dc.identifier.isbn978-1-4673-4796-9
dc.identifier.isbn978-1-4673-4795-2
dc.identifier.issn1087-8270
dc.identifier.otherWOS:000327715600058
dc.identifier.urihttp://dx.doi.org/10.1109/VR.2013.6549406
dc.identifier.urihttp://hdl.handle.net/10057/7012
dc.descriptionClick on the DOI link to access the article (may not be free).en_US
dc.description.abstractIn immersive virtual reality simulations in which users are immersed into full body humanoids, it is typically the case that the humanoid size and proportions have to match those of the immersed user for the immersion to be realistic. However, a key aim of these simulations may be to study how users of different body sizes and proportions interact with the environment. We have developed a real time motion retargeting method by which users can be immersed into different humanoids and other kinematically similar avatars, and still experience a realistic feeling of immersion. A set of experiments aimed at studying the realism of the immersion indicate that users indeed experience a realistic sense of immersion into different humanoids.en_US
dc.language.isoen_USen_US
dc.publisherIEEEen_US
dc.relation.ispartofseries2013 IEEE Virtual Reality (VR);Proceedings of the IEEE Virtual Reality Annual International Symposium
dc.subjectAvataren_US
dc.subjectImmersive virtual realityen_US
dc.subjectPosture mappingen_US
dc.titleRealistic immersion of a user into humanoids of different sizes and proportions in immersive virtual realityen_US
dc.typeArticleen_US


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