dc.description.abstract | In psychology research studies, the goals of the
experimenter and the goals of the participants often do not
align. Researchers are interested in having participants who
take the experimental task seriously, whereas participants are
interested in earning their incentive (e.g., money or course
credit) as quickly as possible. Creating experimental
methods that are pleasant for participants and that reward
them for effortful and accurate data generation, while not
compromising the scientific integrity of the experiment,
would benefit both experimenters and participants alike.
Here, we explored a gamelike system of points and sound
effects that rewarded participants for fast and accurate responses. We measured participant engagement at both cognitive and perceptual levels and found that the point system
(which invoked subtle, anonymous social competition between participants) led to positive intrinsic motivation, while
the sound effects (which were pleasant and arousing) led to
attentional capture for rewarded colors. In a visual search
task, points were awarded after each trial for fast and accurate responses, accompanied by short, pleasant sound effects. We adapted a paradigm from Anderson, Laurent, and
Yantis (Proceedings of the National Academy of Sciences
108(25):10367-10371, 2011b), in which participants completed a training phase during which red and green targets were
probabilistically associated with reward (a point bonus multiplier). During a test phase, no points or sounds were delivered,
color was irrelevant to the task, and previously rewarded
targets were sometimes presented as distractors. Significantly
longer response times on trials in which previously rewarded
colors were present demonstrated attentional capture, and
positive responses to a five-question intrinsic-motivation scale
demonstrated participant engagement. | en_US |