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dc.contributor.authorMiranda, Andrew T.
dc.contributor.authorPalmer, Evan M.
dc.date.accessioned2013-08-01T18:56:54Z
dc.date.available2013-08-01T18:56:54Z
dc.date.issued2013-07
dc.identifier.citationAndrew T. Miranda, Evan M. Palmer; Intrinsic motivation and attentional capture from gamelike features in a visual search task;Behavior Research Methods July 2013en_US
dc.identifier.issn1554-3528
dc.identifier.urihttp://dx.doi.org/10.3758/s13428-013-0357-7
dc.identifier.urihttp://hdl.handle.net/10057/6082
dc.descriptionClick on the DOI link to access this article (may not be free)en_US
dc.description.abstractIn psychology research studies, the goals of the experimenter and the goals of the participants often do not align. Researchers are interested in having participants who take the experimental task seriously, whereas participants are interested in earning their incentive (e.g., money or course credit) as quickly as possible. Creating experimental methods that are pleasant for participants and that reward them for effortful and accurate data generation, while not compromising the scientific integrity of the experiment, would benefit both experimenters and participants alike. Here, we explored a gamelike system of points and sound effects that rewarded participants for fast and accurate responses. We measured participant engagement at both cognitive and perceptual levels and found that the point system (which invoked subtle, anonymous social competition between participants) led to positive intrinsic motivation, while the sound effects (which were pleasant and arousing) led to attentional capture for rewarded colors. In a visual search task, points were awarded after each trial for fast and accurate responses, accompanied by short, pleasant sound effects. We adapted a paradigm from Anderson, Laurent, and Yantis (Proceedings of the National Academy of Sciences 108(25):10367-10371, 2011b), in which participants completed a training phase during which red and green targets were probabilistically associated with reward (a point bonus multiplier). During a test phase, no points or sounds were delivered, color was irrelevant to the task, and previously rewarded targets were sometimes presented as distractors. Significantly longer response times on trials in which previously rewarded colors were present demonstrated attentional capture, and positive responses to a five-question intrinsic-motivation scale demonstrated participant engagement.en_US
dc.language.isoen_USen_US
dc.publisherSpringer USen_US
dc.relation.ispartofseriesBehavior Research Methods;
dc.relation.ispartofseries;July, 2013
dc.subjectAttentionen_US
dc.subjectVisual searchen_US
dc.subjectIntrinsic motivationen_US
dc.subjectRewarden_US
dc.subjectGamelike featuresen_US
dc.titleIntrinsic motivation and attentional capture from gamelike features in a visual search tasken_US
dc.typeArticleen_US
dc.description.versionPeer reviewed


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