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dc.contributor.authorWhitman, Lawrence E.
dc.contributor.authorJorgensen, Michael J.
dc.contributor.authorHathiyari, Kuresh
dc.contributor.authorMalzahn, Don E.
dc.date.accessioned2013-05-06T20:02:21Z
dc.date.available2013-05-06T20:02:21Z
dc.date.issued2004-12
dc.identifier.citationWhitman, Lawrence E.; Jorgensen, Michael; Hathiyari, Kuresh; Malzahn, Don. 2004. Virtual reality: its usefulness for ergonomic analysis. Simulation Conference, 2004. Proceedings of the 2004 Winter, v.2 pp.1740-1745en_US
dc.identifier.urihttp://dx.doi.org/10.1109/WSC.2004.1371525
dc.identifier.urihttp://hdl.handle.net/10057/5663
dc.descriptionClick on the DOI link to access the article (may not be free).en_US
dc.description.abstractThis paper presents the results of an effort to compare results of an experiment performed in both a virtual and a real environment. The research question addressed is if virtual reality is a suitable tool for performing ergonomic analysis. The subjects performed a palletizing task in the virtual environment and then performed the same task in the real environment. The results showed that VR can be compared to a similar experimental task in the real environment if it involves measuring only range of movements and no velocities or accelerations. This paper presents these results using a lumbar motion monitor and proposes areas for future improvement and research.en_US
dc.language.isoen_USen_US
dc.publisherIEEEen_US
dc.relation.ispartofseriesSimulation Conference, 2004. Proceedings of the 2004 Winter;v.2
dc.subjectergonomicsen_US
dc.subjectvirtual realityen_US
dc.subjectVRen_US
dc.subjectergonomic analysisen_US
dc.subjectlumbar motion monitoren_US
dc.subjectvirtual realityen_US
dc.titleVirtual reality: its usefulness for ergonomic analysisen_US
dc.typeConference paper


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