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dc.contributor.authorVanRavenhorst-Bell, Heidi A.
dc.contributor.authorMuzeau, Melissa A.
dc.contributor.authorLuinstra, Lindsay
dc.contributor.authorGoering, Jared
dc.contributor.authorAmick, Ryan Z.
dc.date.accessioned2021-11-24T21:02:12Z
dc.date.available2021-11-24T21:02:12Z
dc.date.issued2021
dc.identifier.citationVanravenhorst-Bell, H. A., Muzeau, M. A., Luinstra, L., Goering, J., & Amick, R. Z. (2021). Accuracy of the SWAY mobile cognitive assessment application. International Journal of Sports Physical Therapy, 16(4), 991-1000. doi:10.26603/001c.24924en_US
dc.identifier.issn21592896
dc.identifier.urihttps://doi.org/10.26603/001c.24924
dc.identifier.urihttps://soar.wichita.edu/handle/10057/22319
dc.descriptionThis is an open-access article distributed under the terms of the Creative Commons Attribution 4.0 International License (CCBY-NC-SA-4.0). View this license’s legal deed at https://creativecommons.org/licenses/by-nc-sa/4.0 and legal code at https://creativecommons.org/licenses/by-nc-sa/4.0/legalcode for more information.en_US
dc.description.abstractBackground Mobile electronic devices have become integral tools in addressing the need for portable assessment of cognitive function following neurocognitive/motor injury. SWAY Medical, Inc., has employed mobile device motion-based technology in the SWAY Cognitive Assessment (SWAY CA) application to assess cognitive function. Purpose The purpose of this study was to assess whether the SWAY CA application (reaction time, impulse control and inspective time) was able to reliably operate on different mobile devices and operating systems (iOS, Android). The study further sought to assess the validity of the SWAY CA application against the FDA approved ImPACT QT mobile device application. Study Design Original Research, observational study of validity. Methods 88 healthy, young adults, 18 to 48 years (mean= 22.09 ± sd=4.47 years) completed four, randomized and counter-balanced, reaction time tests (2- SWAY RT, 2- ImPACT QT) using different operating systems (iOS, Android) of 4 randomly assigned mobile devices. Results ANOVAs reported the SWAY CA application (reaction time, impulse control, inspection time) operated reliably with iPhone 6S, Samsung Galaxy S9, and iPad Pro 5 mobile devices (p > 0.05), respectively. Google Pixel 3 reliability with SWAY CA application remains undetermined. SWAY CA simple reaction motion measures were in agreement (r = -0.46 to 0.22, p ≤ 0.05) with several ImPACT QT reaction time measures. SWAY CA impulse control and inspection time measures are weakly correlated (r = -0.25 to -0.46, p ≤ 0.05) with five ImPACT QT reaction time measures. Conclusion The motion-based SWAY CA mobile device application appears to reliably operate when being administered on different mobile devices and software operating systems. Furthermore, the SWAY CA application appears to be comparable to the ImPACT QT and serve as a valid tool for assessing reaction time measures.en_US
dc.language.isoen_USen_US
dc.publisherNorth American Sports Medicine Instituteen_US
dc.relation.ispartofseriesInternational Journal of Sports Physical Therapy;Vol. 16, Is. 4
dc.subjectMobile deviceen_US
dc.subjectReaction timeen_US
dc.subjectCognitive assessmenten_US
dc.subjectSway appen_US
dc.subjectImpact QTen_US
dc.titleAccuracy of the SWAY mobile cognitive assessment applicationen_US
dc.typeArticleen_US
dc.rights.holder© 2021 Polish Academy of Sciences. All rights reserved.en_US


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