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dc.contributor.authorPederson, Claudia Costa ,
dc.date.accessioned2021-09-17T19:22:21Z
dc.date.available2021-09-17T19:22:21Z
dc.date.issued2021-04
dc.identifier.citationPederson, C. C. (2021). Gaming utopia ludic worlds in art, design, and media. Indiana University Press.en_US
dc.identifier.isbn9780253054494
dc.identifier.isbn9780253054487
dc.identifier.urihttps://soar.wichita.edu/handle/10057/21969
dc.description.abstractIn Gaming Utopia: Ludic Worlds in Art, Design, and Media, Claudia Costa Pederson analyzes modernist avant-garde and contemporary video games to challenge the idea that gaming is an exclusively white, heterosexual, male, corporatized leisure activity and reenvisions it as a catalyst for social change. By looking at over fifty projects that together span a century and the world, Pederson explores the capacity for sociopolitical commentary in virtual and digital realms and highlights contributions to the history of gaming by women, queer, and transnational artists. The result is a critical tool for understanding video games as imaginative forms of living that offer alternatives to our current reality. With an interdisciplinary approach, Gaming Utopia emphasizes how game design, creation, and play can become political forms of social protest and examines the ways that games as art open doors to a more just and peaceful worlden_US
dc.language.isoen_USen_US
dc.publisherIndiana University Pressen_US
dc.subjectVideo gamesen_US
dc.subjectUtopiasen_US
dc.titleGaming utopia : ludic worlds in art, design, and mediaen_US
dc.typeBooken_US
dc.rights.holderCopyright by Indiana University Press, 2021en_US


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