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dc.contributor.authorSterrett, Susan G.
dc.date.accessioned2020-11-14T21:57:40Z
dc.date.available2020-11-14T21:57:40Z
dc.date.issued2020-10-29
dc.identifier.citationSterrett, S.G. The Genius of the 'Original Imitation Game' Test. Minds & Machines (2020)en_US
dc.identifier.issn0924-6495
dc.identifier.urihttps://doi.org/10.1007/s11023-020-09543-6
dc.identifier.urihttps://soar.wichita.edu/handle/10057/19626
dc.descriptionClick on the DOI link to access the article (may not be free).en_US
dc.description.abstractTwenty years ago in "Turing's Two Tests for Intelligence" I distinguished two distinct tests to be found in Alan Turing's 1950 paper "Computing Machinery and Intelligence": one by then very well-known, the other neglected. I also explained the significance of the neglected test. This paper revisits some of the points in that paper and explains why they are even more relevant today. It also discusses the value of tests for machine intelligence based on games humans play, giving an analysis of some twentieth century TV game shows and how they relate to the tests for machine intelligence in Turing's paper and in some other tests for machine intelligence that have been proposed since. Their value in distinguishing between 'wise' and simply ‘clever’ AI is discussed.en_US
dc.language.isoenen_US
dc.publisherSpringeren_US
dc.relation.ispartofseriesMinds and Machines;2020
dc.subjectAlan Turingen_US
dc.subjectArtificial intelligenceen_US
dc.subjectGenderen_US
dc.subjectIBM Watsonen_US
dc.subjectIntelligenceen_US
dc.subjectMachine intelligenceen_US
dc.subjectTuring Testen_US
dc.titleThe Genius of the 'Original Imitation Game' Testen_US
dc.typeArticleen_US
dc.rights.holder© 2020, Springer Nature B.V.en_US


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