Human factors and video game research: a discussion panel

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Issue Date
2018-09-27
Embargo End Date
Authors
Foroughi, Cyrus K.
Ambinder, Mike
Armijo, Adam J.
Kozachuk, James
Woo, Hyun
Advisor
Citation

Foroughi, C. K., Ambinder, M., Armijo, A., Kozachuk, J., & Woo, H. (2018). Human Factors and Video Game Research: A Discussion Panel. Proceedings of the Human Factors and Ergonomics Society Annual Meeting, 62(1), 2047–2050

Abstract

Video games are extremely popular and many human factors practitioners are working on video game related research. The goals for this panel are 1) to discuss some of the human factors research being conducted in different domains, 2) to highlight some of the techniques that are and are not commonly used to do this research, 3) to highlight how individuals broke into their respective jobs/field, and 4) discuss ways new researchers can get involved in this field. Hopefully this information helps human factors practitioners learn more about this field and how to get involved in it.

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