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dc.contributor.authorPhan, Mikki H.
dc.contributor.authorKeebler, Joseph R.
dc.contributor.authorChaparro, Barbara S.
dc.date.accessioned2017-01-06T23:59:04Z
dc.date.available2017-01-06T23:59:04Z
dc.date.issued2016-12
dc.identifier.citationPhan, Mikki H.; Keebler, Joseph R.; Chaparro, Barbara S. 2016. The development and validation of the Game User Experience Satisfaction Scale (GUESS). Human Factors: The Journal of the Human Factors and Ergonomics Society December 2016, vol. 58:no. 8:pp 1217-1247en_US
dc.identifier.issn0018-7208
dc.identifier.otherWOS:000387488900008
dc.identifier.urihttp://dx.doi.org/10.1177/0018720816669646
dc.identifier.urihttp://hdl.handle.net/10057/12794
dc.descriptionClick on the DOI link to access the article (may not be free).en_US
dc.description.abstractObjective: The aim of this study was to develop and psychometrically validate a new instrument that comprehensively measures video game satisfaction based on key factors. Background: Playtesting is often conducted in the video game industry to help game developers build better games by providing insight into the players' attitudes and preferences. However, quality feedback is difficult to obtain from playtesting sessions without a quality gaming assessment tool. There is a need for a psychometrically validated and comprehensive gaming scale that is appropriate for playtesting and game evaluation purposes. Method: The process of developing and validating this new scale followed current best practices of scale development and validation. As a result, a mixed-method design that consisted of item pool generation, expert review, questionnaire pilot study, exploratory factor analysis (N = 629), and confirmatory factor analysis (N = 729) was implemented. Results: A new instrument measuring video game satisfaction, called the Game User Experience Satisfaction Scale (GUESS), with nine subscales emerged. The GUESS was demonstrated to have content validity, internal consistency, and convergent and discriminant validity. Conclusion: The GUESS was developed and validated based on the assessments of over 450 unique video game titles across many popular genres. Thus, it can be applied across many types of video games in the industry both as a way to assess what aspects of a game contribute to user satisfaction and as a tool to aid in debriefing users on their gaming experience. Application: The GUESS can be administered to evaluate user satisfaction of different types of video games by a variety of users.en_US
dc.language.isoen_USen_US
dc.publisherSAGE Publications Ltd.en_US
dc.relation.ispartofseriesHuman Factors;v.58:no.8
dc.subjectGamesen_US
dc.subjectPsychometricsen_US
dc.subjectScalingen_US
dc.subjectInterface evaluationen_US
dc.subjectUsabilityen_US
dc.subjectAcceptance measurement and researchen_US
dc.titleThe development and validation of the Game User Experience Satisfaction Scale (GUESS)en_US
dc.typeArticleen_US
dc.rights.holderCopyright © 2016 by Human Factors and Ergonomics Societyen_US


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