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Luna AI navigation system for NASA Spacesuit User Interface Technologies for Students (SUITS) challenge
Neish, Bella ; Mulnix, John ; Jensen, Sarah ; Lnu, Talha ; Cook, Dameron ; Hwang, Janis ; Brown, Annastachia ; Hanes, Shaybree ; Lakhiyar, Dhruv ; Chaudhary, Santosh ... show 1 more
Neish, Bella
Mulnix, John
Jensen, Sarah
Lnu, Talha
Cook, Dameron
Hwang, Janis
Brown, Annastachia
Hanes, Shaybree
Lakhiyar, Dhruv
Chaudhary, Santosh
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Neish_2025.pdf
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2025-04-11
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Neish, B., Mulnix, J., Jensen, S., Lnu, T., Cook, D., Hwang, J., Brown, A., Hanes, S., Lakhiyar, D., Chaudhary, S., & Campos, E. 2025. Luna AI navigation system for NASA Spacesuit User Interface Technologies for Students (SUITS) challenge. -- In Proceedings: 21st Annual Symposium on Graduate Research and Scholarly Projects. Wichita, KS: Wichita State University
Abstract
Wichita State's CosmoShox team is an interdisciplinary group of undergraduate and graduate students working together on the NASA SUITS (Spacesuit User Interface Technologies for Students) design challenge. A major goal of the challenge is tasking schools to work together to ensure design interoperability since many of NASA's Artemis missions involve international collaboration. For 2025, the Wichita State CosmoShox team has been paired with the Columbia University Lunar Lions. The Lunar Lions are working on a spacesuit augmented reality display while the CosmoShox are designing the user interface and the Lunar User Navigation and tasking Assistant (LUNA) AI for a virtual pressurized rover. LUNA serves as the central processing unit, managing telemetry data, best path navigation, consumable resources, and updates shown in the user interface (UI) for the virtual pressurized rover (PR). The CosmoShox team has decided to work in Unreal Engine 5.5 since NASA's Digital Lunar Exploration Sites Unreal Simulation Tool (DUST) also uses Unreal Engine. As part of the design challenge, we are evaluating different UI configurations to test the usability and AI performance of LUNA which includes incorporating certain fonts and colors to enhance readability. A series of IRB-approved Human-In-The-Loop tests will coincide with our two-week design sprints as we develop LUNA and our User Interface in Unreal Engine. The evaluator pool is open to male and female participants, aged 20-40, who are currently physically active to best replicate the physical state of astronauts using the software. Feedback from design evaluators will be implemented in design sprints to ensure optimum usability. Open XR Lab faculty oversees XR development and evaluates psychological safety and performance outcomes linked to Agile product management processes. The CID design champions a holistic approach that builds professional skills for the student cohort.
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Presented to the 21st Annual Symposium on Graduate Research and Scholarly Projects (GRASP) held at the Rhatigan Student Center, Wichita State University, April 11, 2025.
Research completed in the Department of Human Performance Studies, College of Applied Studies; the College of Innovation and Design; the Department of Biomedical Engineering, College of Engineering; the School of Digital Arts, College of Fine Arts; the School of Art, Design and Creative Industries, College of Fine Arts; the Department of Aerospace Engineering, College of Engineering; and the Department of Mechanical Engineering, College of Engineering.
Research completed in the Department of Human Performance Studies, College of Applied Studies; the College of Innovation and Design; the Department of Biomedical Engineering, College of Engineering; the School of Digital Arts, College of Fine Arts; the School of Art, Design and Creative Industries, College of Fine Arts; the Department of Aerospace Engineering, College of Engineering; and the Department of Mechanical Engineering, College of Engineering.
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Wichita State University
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GRASP
v. 21
v. 21
