Transfer of training from virtual reality environments
Files
Issue Date
Embargo End Date
Authors
Advisor
Citation
Abstract
This study evaluated the transfer of training and training efficiency of two virtual reality environments (head-mounted display and personal computer) for a complex manual assembly task. Transfer of training was measured by comparing the post-training performance of two virtual training groups, a real-world training group and a control group that received no training. All training groups were taught to assemble a Lego(TM) forklift model in their respective environment. After training, participants assembled a real-world model of the forklift as well as a novel model of a racecar, which required the same parts as the forklift assembled in a different configuration. Results from this study show that virtual environments can be effective training simulators for complex assembly tasks although they are less efficient than real-world training. The results also suggest that individual differences such as general intelligence, spatial aptitude, and computer user self-efficacy influence one's ability to learn in a virtual environment.
Table of Content
Description
"May 2005."